![]() I hope you guys enjoyed those rules! If you have any advice or comment they are appreciated. The MISSION CONTROL commander is the only one with the ability to abort mission. If there are discrepancies, the MISSION CONTROL commander has the last word.Įach commander uses his own soldiers during a mission. So for example 16 slots and 3 commanders: 6 slots to the MISSION CONTROL commander and 5 slots each to the other two commanders.ĭuring the equipment phase before the a mission, each commander decides how to equip his soldiers. The MISSION CONTROL commander decides the deployement order inside the skyranger. If the division has rest, the MISSION CONTROL commander has the +1 slot. ![]() (FOR MODDERS! HELP ME TO IMPROVE THOSE RULES: Is there a mod to color the name of a soldier? Would be also cool to color his armor!)Īll the skyranger soldier slots are divided equally between platoons. Modify his name with a, ,, ,, to remember their membership platoon. Alternate the various soldiers so that they are assigned one by one. Each time a new soldier join XCOM, he's been assigned under the control of one commander. With less then 4 players I suggest this division (but you may differ from this if you want):Ģ players: MISSION+AIR+RESEARCH, ECONOMIC+ENGINEERINGģ players: MISSION+AIR, ECONOMIC+ENGINEERING, RESEARCHĤ players: MISSION, ECONOMIC+ENGINEERING, RESEARCH, AIRĮach commander has his own platoon, characterized by his colour. XCOM 2 (Digital) Gra do pobrania na PC, wiek graczy od 16 lat, Firaxis Games, edycja Standardowa, gra Multiplayer, Singleplayer. He decides which objects to manufacture and how to use engineers. ENGINEERING CONTROL: The commander with the engineering control power has the control of manufacturing. He decides which researched has to be achieved and how to use scientists. RESEARCH CONTROL: The commander with the research control power has the control of researches. He decides how to use them on geoscape and how to equip them. AIR CONTROL: The commander with the air control power has the control of all the crafts (except from troops transport). He decides which crafts/vehicles/personnel to buy or sell, the construction of new bases and base facitilities, and the resource transfer between bases. ECONOMIC CONTROL: The commander with the economic control power handle with money, buying and selling. He decides the deployement of soldiers into the skyranger. He decides which mission has to be taken and which not. MISSION CONTROL: The commander with the mission control power has the control of Skyranger and any other troops transport. With less then 5 commanders, each commander has multiple powers. With 5 commanders, each one take one power. Powers are different responsibilities within XCOM. Stop playing alone! With those house rules you can play with your friends in co-op on an hotseat (on the same computer)!Įach player is a different commander of the XCom, with different responsibilities (both strategical and tactical) within the Extraterrestial Combat Unit.Įach commander is distinguished by a color: Red, Green, Blue, Yellow and Orange Commander.
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